The hallway to the next lab contains several enemies and a grenade pick-up. The lab accessed afterwards has a holding pen that will regularly spawn zerglings to attack, the pen can be destroyed normally or with Raynor's breaching charge. The first beacon gives a view of the next room with enemy and the option to activate gun turrets on either side of the room to fight the Dominion troops inside. Use Raynor's blasting charge on the door, but stand back since they deal splash damage. The initial force consists of Raynor, five marines, and two medics. Save the weapon abilities for the second part. Each ability has limited ammunition additional pick ups give additional ammunition. The hand grenades, plasma gun ammo and chrono-rift devices each give Raynor a new ability when acquired. Health and energy restores - Restores health and energy of all units.Use it to slow down the pursuing hybrid when it gets close during the second part of the mission. Chrono-rift device - Creates a field that slows the attack and movement rates of units inside.Plasma gun ammo - Deals 150 damage to a single target.Best used against groups of enemies and on barricades when escaping. Hand grenades - Deals 100 damage to all units in the area of effect and instantly clears barricades.There are four types of items throughout the mission. These are good places to save and try out the different options. In the first part, beacons give options to help surmount obstacles. The first is to destroy the fusion reactor and release a powerful hybrid, and the second part is fleeing from it. Plot option ends here Gameplay Beacon Options and Items Aftermath Main article: campaign quotations The Raiders barely managed to escape by stealing a Dominion Hercules dropship. However, the explosion released a very powerful hybrid reaver and the rebels were forced to flee as the facility began to collapse. Raynor decided to destroy the facility by blowing up the reactor. Upon reaching the science lab they discovered a hybrid cloned several times, and other experiments being conducted on captive protoss and zerg. Raynor and a marine team infiltrated the facility using breaching charges to blast their way in and security codes within the documents to hack the security systems. The Raiders became suspicious of why Mengsk would give such an order, and decided to investigate. The documents contained the location of a bio-weapons research installation orbiting Castanar, and an order to liquidate its personnel. also things like the spidermines and such, knowing how to do such things would be great, although i imagine they would be quite trigger heavy.The Raiders recovered secret Dominion documents during a raid on Korhal. i've seen it done in warcraft before, but never knew how. valkyries with vikings sounds silly.Īlso making it in warcraft, while doable, isn't practical, but one thing i'd love to see is how people actually achieve the bunker effect. firebats will have a place, although they're going to supposedly be a bulkier form of the hellion that the hellions can transform into. Medics and drop ships, for example, will both be redundant in light of the medivac. I'm 99% sure i saw this exact mod idea in starcraft 2 a while agoĪnd it was kinda 'meh' as the main premise of starcraft is the well defined unit roles, and so blizzard removed a lot of the older brood war units to make way for the newer units (while retaining plenty of the classic units, too) due to clashing unit roles (and so that they made what was actually not a lot of work at all look like something they carefully considered, just to make fans think they actually care about them) _ RandomPogi's Reason for making this mod: "People always fight over if Sc1 or Sc2 is better, and people create SC2 Broodwar mods in Broodwar or SC2, or even StarCraft in WarCraft III, but what about something new, but also classic? And so I thought, why not take all this and make one epic mod(lol)? Why not make a FUSION? I mean, some SC voices and units are better, and SC2 is also great, except for some voices,so, since I don't have SC2, and SC2 modding isn't really my thing, then how about on WarCraft? I mean, Wc3 modding is still popular, and Wc3 is easier to obtain." And then his first mod was created. Examples: Vikings and Valkyries, Vultures(with classic voice!) with Hellions, The ol' Marine-Medic-Firebat squadding. Gameplay: A Mix of SC1 and SC2 units, strategies, tactics, and techtrees, giving more gameplay challenges and opportunities.
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